NTE Linko Build Guide: Kit, Signature Arc and Banner Date
By Rivan Wi 10 August 2026, 20:00 WIB
Linko closes out Version 1.3 as an S-Class Anima Esper with Plasma Arc compatibility, arriving on the limited Surfing All Channels banner from 9 September and running until 30 September, right up against Version 1.4. Her signature Arc, Voice of the Voyager, runs alongside her for the banner's full duration. What makes her unusual isn't her element — Anima is already well populated — it's that she's a Burst DPS whose kit keeps working while she's off the field, generating resources and marking enemies without occupying a slot in your active rotation. Here's how Modulation, Synced Strikes and the Hit 'em Here mark fit together, and whether she deserves your Annulith.
Who she is
Linko belongs to ETD-6 within the Bureau of Anomaly Control, serving alongside Version 1.2's Chaos, under lieutenant Elyms and captain Exe — neither of whom is playable yet.
Her defining feature is her partner: Xiaozhen, a ghost anomaly living inside a television she carries on her back like a backpack. Xiaozhen isn't decoration — the companion is wired directly into her combat kit.
Attentive Appraisers have already met her, as she appeared briefly at the end of the The Debt Collector chapter.
The Modulation Gauge
Everything in Linko's kit routes through one resource.
Her Basic Attacks and Critical Ripostes build up the Modulation Gauge, and that gauge boosts both the damage and the effects of her Redirect Skill — which the developers have described as the core of her kit.
So the loop is simple to state and demanding to execute well: build Modulation, then spend it through Redirect at the right moment. A Linko who fires Redirect on cooldown with an empty gauge is playing a much weaker character than one who times it.
Redirect Skill and Synced Strikes
Her Redirect Skill does two things. It damages nearby enemies with a powerful slam, and it allows her to trigger a Synced Strike — a follow-up attack launched either by a teammate or by Xiaozhen.
Executing a Synced Strike consumes Modulation to grant a damage boost.
Here's the detail that matters most for team building: a Synced Strike's damage type and attribute match whoever launches it. If a teammate fires it, it takes their attribute — not Linko's Anima.
That single rule changes her team-building profile completely. She isn't locked into Anima compositions, and she doesn't dilute a team built around a different element. She adapts to whoever she's standing next to, which is rare for a damage-dealing Esper.
The off-field engine
This is the part that defines her as a Burst DPS rather than an on-field carry.
While off-field, Linko automatically inflicts enemies with the "Hit 'em Here" mark. Striking a marked enemy with a Redirect Skill consumes the mark and triggers a Synced Strike from Linko or Xiaozhen. Consuming the mark then builds her Modulation Gauge and Cycle Energy — even while she remains off-field.
Read that sequence again, because it's the whole character. She contributes while inactive, charges her own resource while inactive, and feeds Cycle Energy for the team while inactive. Then she swaps in, spends what accumulated, and leaves.
The practical consequence: her value scales with how well you rotate, not with how long you hold her. Players who park a carry on-field for whole fights will underuse her badly.
Signature Arc: Voice of the Voyager
Her signature Arc runs alongside her banner for its full duration and is compatible with Plasma Arc users — meaning it isn't exclusive to her, and other Plasma-compatible characters can equip it.
Two banner mechanics worth knowing before you commit:
- The featured Arc banner uses its own pity counter, tracked separately from the character banner. Pulling for her Arc does not advance your character pity, and vice versa.
- Your guaranteed limited S-Class counter carries between limited character banners. Pulls spent on Zankou in Phase 1 are not lost when her banner ends — that progress follows you into Linko's.
That second rule is the single most important budgeting fact for this version. Our Version 1.1 launch guide covers how the pity system works in practice.
What else runs in Phase 2
Linko's half of Version 1.3 also brings back Hotori — a Cosmos Buff character using Solid Arcs — rerunning alongside her signature Arc, Marching Beyond Time.
If your account is short on buffers rather than damage, that rerun may be the more valuable target of the two.
Open-world utility
Outside combat, Linko can use Xiaozhen's ghost arms to slingshot herself across the city — a faster alternative to the glider for getting around Hethereau.
Small feature, genuinely useful. Traversal speed is one of those quality-of-life things you notice every single session.
Should you pull?
The honest complication: Anima is crowded. Nanally, Jiu Yuan, Mint and Iroi already populate the attribute, so Linko is not filling an empty slot the way a rare-attribute release would.
Pull if you value flexibility. The attribute-matching Synced Strike means she slots into teams built around other elements without diluting them — that's a different proposition from another Anima carry, and it's the strongest argument for her.
Pull if you rotate properly. Her off-field generation rewards players who cycle characters deliberately. If that's how you play, she's efficient in a way an on-field carry can't be.
Skip if your Anima units are already invested and your teams are stable. A second or third strong option in a well-covered attribute is a luxury, and Version 1.4 arrives immediately after her banner closes on 30 September.
A note on sequencing: Zankou's banner runs first, from 19 August to 9 September. With pity carrying between limited banners, you can spend on Zankou and still arrive at Linko's banner with progress banked — but you can't fully commit to both on a single version's income unless you've been saving.
Preparing before 9 September
- Decide between the two now. Three weeks of Zankou's banner comes first, and what you spend there shapes what's available in September.
- Bank Annulith and Fabricated Dice. Dailies and event clears across the version add up to a meaningful total.
- Finish Version 1.2 content before 19 August. Event modes and reward tracks close with the version — our 999 Nights breakdown covers what's still claimable.
- Redeem active codes. Special Programs distribute new ones and they expire quickly — check our code roundup.
- Pre-farm her materials once requirements are visible, so she's usable on day one rather than in October.
Arrive ready for Surfing All Channels
A Burst DPS is only as strong as the Arcs, Modules and levelling behind her — and that's the part that takes weeks. Browse verified Neverness to Everness accounts if you want a roster with the depth to rotate her properly, speed up material and Module farming with Neverness to Everness hourly services, or clear story and endgame content through Neverness to Everness boosting while she comes online.
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