GameMarket.gg
Return To Reverse: 1999 Market

Reverse: 1999 The President: What Version 3.7 Reveals

By Sir Ayup 3 September 2026, 04:00 WIB
Reverse: 1999 Reverse: 1999 The President: What Version 3.7 Reve news image

For almost three years, Reverse: 1999 kept one face hidden. The President of the St. Pavlov Foundation — the figure at the top of the game's central institution — was a voice, a silhouette, and nothing more.

Chapter 13, "On Another's Sorrow," finally shows him. And what it shows is stranger than the shadows were.

This article discusses Chapter 13 story content. If you haven't cleared it, come back later.

Who the President was before this

The St. Pavlov Foundation is Reverse: 1999's central institution — a global organisation dedicated to managing arcanists, searching the world for children with arcane talent, and maintaining what its black-and-white diamond insignia calls unchallengeable order. It stands opposed to Manus Vindictae, which pursues arcanist supremacy rather than coexistence.

The President sits at the top of it, and the game has treated him accordingly. Introduced from the shadows, described as cold, calculating and enigmatic, he appeared rarely and revealed nothing.

The Foundation runs on chess imagery throughout, and the hierarchy maps cleanly: if Constantine, the Vice President, is the queen — the piece that does the work and takes the risks — the President is the king, the piece everything is organised around and the one that never moves.

The reveal: a child's face, an old man's voice

When the President first spoke in Chapter 4, players heard a raspy voice and reasonably assumed an old man.

Chapter 13 shows him looking like a child — barely older than the students of the St. Pavlov Day School.

But the voice hasn't changed. The rasp is still there, attached to a face that shouldn't produce it.

That mismatch is the whole point of the reveal. It doesn't answer what he is; it makes the question sharper. A child's body carrying a voice weathered by decades implies he is far older than he appears — and in a game built on time, reversal and preservation, "older than he looks" carries specific weight rather than being a generic mystery.

Bluepoch withheld this face for the better part of three years. Revealing it without explaining it is a deliberate choice.

He is the voice, not the authority

The most significant line in the reveal isn't about his appearance.

By his own account, the President is nothing but the 'voice' of the Philosopher King.

That reframes the Foundation's entire hierarchy. The figure players assumed was the top of the pyramid describes himself as a mouthpiece — which means the Philosopher King acts through him indirectly, and the real authority sits somewhere players still can't see.

For anyone who has spent three years treating the President as the final answer behind the Foundation's decisions, Chapter 13 moves the goalposts. The face was revealed; the power behind it wasn't.

The chessmaster who predicted everything

Chapter 13 also establishes how far ahead of the board he was playing.

He predicted everything. He didn't know the specific tactics Manus Vindictae would use to breach the Foundation — but he knew why they were attacking and what they wanted. The assault that drives the chapter was, from his position, an anticipated move rather than a crisis.

His composure matches. Even in a face-to-face conversation with a deified Arcana, he barely reacts — merely shaking his head at what he treats as petulance and self-aggrandising. Players who expected the reveal to make him more human got the opposite.

And by the chapter's end, both the President and Arcana walk away having achieved their own objectives. Neither is described as having lost. That's an unusual resolution for a climactic confrontation, and it suggests Chapter 13's real consequences haven't landed yet.

What this means for the Foundation

Three years of story have positioned the St. Pavlov Foundation as an ambiguous institution rather than a straightforward antagonist — genuinely working toward coexistence between humans and arcanists, while doing things to the children in its care that the story has never fully justified.

The President's reveal doesn't resolve that ambiguity. It relocates it. If he is only a voice, then the Foundation's direction comes from the Philosopher King, and the questions players have been asking about the institution's motives were being aimed one level too low.

For a game three years into its run, that's a deliberate expansion of its central mystery rather than a payoff to it.

He is not a playable character

Worth stating plainly, because the reveal has prompted the question.

The President is a story character, not a summonable one. Version 3.7's banners are Rhiannon in Phase 1 and Ms. Stranger in Phase 2, with Coppélia free to all players. No announcement has connected the President to any banner, current or upcoming.

Given that he has now been shown after three years of concealment, a playable version at some point isn't unreasonable to expect — but nothing supports it yet, and any list claiming otherwise is speculation.

Where to find the chapter

Chapter 13, "On Another's Sorrow," is Version 3.7's main story chapter, and the accompanying event ran on Global from 13 August, with the version continuing through late September.

If you're behind, the chapter requires clearing the main story up to 1ST-16 [Heaven Apostles] to access the event content. Story chapters in Reverse: 1999 remain available permanently, so the chapter itself isn't going anywhere — but event-specific stages and their rewards close with the version.

What's still unanswered

  • What the President actually is. A child's appearance with an aged voice is described, not explained.
  • Who or what the Philosopher King is, and why the Foundation's real authority stays hidden.
  • What objective the President achieved by the end of Chapter 13.
  • Whether he becomes playable. No indication either way.

Catching up before the version turns over

Story chapters stay available permanently, but the event stages, Clear Drops and limited rewards attached to a version don't — and catching up on three years of main story to reach a chapter this deep is the slow half of Reverse: 1999. Browse verified Reverse: 1999 accounts if you'd rather read Chapter 13 from an account that's already through the main story, book Reverse: 1999 hourly services to clear outstanding stages and event content before the version closes, or push the harder content through Reverse: 1999 boosting while 3.7 runs.

GameMarket.gg is a trusted digital marketplace for everything gaming-related. We serve the gaming community by providing secure access that enhances every gaming journey.