Best Teams for ZZZ Shiyu Defense: Current Critical Node Guide
By Sir Ayup
ZZZ Shiyu Defense asks you to bring three squads to the Critical Node, one for each room, without reusing a single Agent. This cycle pairs a Fire Anomaly room with a Sharp-damage room and an Ice Attack room, so the trick is splitting your best Agents correctly. At gamemarket.gg, we break down every room, the buffs that matter and the teams that clear them. We update this page every time the Critical Node changes.
How the Critical Node Works
The Critical Node has three rooms, and each room scores on its own. Agents picked for one room cannot be used in another, so plan all three before you start.
- S rank per room: 25,000 points
- S+ overall: an S in all three rooms and a total of 100,000 points
- Rewards: Polychrome comes from the B, A and S grades. S+ adds Investigation Merit and Denny on top
This cycle runs until November 13. Shiyu Defense runs on a staggered schedule with ZZZ Deadly Assault, which reset on November 6, so you can farm both at the same time this week.
Room 1: Miasma Ravager - Avarus
- Boss weakness: Ether and Fire
- Boss resistance: Ice
- Buff: Anomaly Agents deal 20% more Fire DMG. A critical Attribute Anomaly hit restores 20 Energy and grants 30% Attribute Anomaly DMG for 20 seconds, once every 20 seconds
- Wave 1: Frenzied Maniac and Wicked Wraith, both weak to Fire and resistant to Electric
- Wave 2: Avarus
This is the Fire Anomaly room. The buff only helps Anomaly Agents, so an Attack carry leaves most of the room's value on the table.
Teams (three Agents plus a Bangboo):
- Phoenix Anomaly: Phoenix, Velina, Remielle and Ariel
- Miyabi Anomaly: Miyabi, Phoenix, Yuzuha and Snap
- Jane and Burnice Disorder: Jane, Burnice, Yuzuha and Miss Esme
Remielle and Yuzuha are both top supports here. Our comparison of Remielle Dan and Yuzuha helps if you can only build one.
Room 2: Lockspring
- Boss weakness: Physical and Electric
- Boss resistance: Ether
- Buff: Sharp DMG and DEF +20%. Defeating an Elite with a Stun Agent restores 30 Energy and 500 Decibels to the squad
- Wave 1: Assault Gunner and Guardian MK II, both weak to Electric and resistant to Fire
- Wave 2: Lockspring
Bring a Stun Agent for the Energy and Decibel refund, and lean on Electric damage since it hits both waves.
Teams:
- Claret Armorer: Claret, Norma, Rina and Ultra Jake
- Ye Shunguang Attack: Ye Shunguang, Dialyn, Sunna and Sprout
- Cissia and Seed Attack: Cissia, Seed, Trigger and Mercury
Room 3: Miasmic Komano Manato
- Boss weakness: Ice
- Boss resistance: Physical
- Buff: Attack Agents deal 20% more Ether and Ice DMG and gain 40% CRIT DMG. Stunning an enemy cuts its Stun recovery by 15% for 15 seconds, and repeat Stuns reset the timer
- Wave 1: three Miasma Spawn, weak to Physical and Ether
- Wave 2: Miasma Ravager - Huskron, weak to Fire and Ice, plus two Huskron, weak to Ether and Fire
- Wave 3: Miasmic Komano Manato
This is the longest room, with three waves, so damage over the full run matters more than one big burst.
Teams:
- Miyabi Hypercarry: Miyabi, Nangong Yu, Yuzuha and Biggest Fan
- Yidhari Rupture: Yidhari, Dialyn, Lucia and Miss Esme
- Hugo Attack: Hugo, Norma, Lighter and Robin
Splitting Your Roster Across Three Rooms
The teams above share several Agents, so pick one line from each room that does not overlap. Two setups that work together:
- Setup A: Phoenix Anomaly in Room 1, Claret Armorer in Room 2, Miyabi Hypercarry in Room 3
- Setup B: Jane and Burnice in Room 1, Ye Shunguang in Room 2, Hugo Attack in Room 3
Watch the common clashes: Miyabi appears in Room 1 and Room 3, Yuzuha in Room 1 and Room 3, Norma in Room 2 and Room 3 and Dialyn in Room 2 and Room 3. Give each of them to the room where the buff fits best. Miyabi, for example, gets the full Attack buff in Room 3 but only part of the value in Room 1.
Tips for an S+ Clear
- Clear Room 3 first. It has three waves and the highest damage demand, so it decides which Agents you have left for the other rooms
- Bring a Stun Agent to Room 2. The Energy and Decibel refund only triggers on Elite kills by a Stun Agent
- Play for crits in Room 1. The Energy and DMG buff only fires on critical Attribute Anomaly hits, so build Anomaly Agents with CRIT where you can
- Reset rooms, not the whole node. If one room falls short, retry just that room with a different squad
Shiyu Defense pays Polychrome every cycle, which adds up fast. Our ZZZ Polychrome guide for F2P players shows how it stacks with your other income.
If you want more Agents ready for every Shiyu cycle, you can explore trusted Zenless Zone Zero Accounts, keep your dailies and events on track with reliable Zenless Zone Zero Hourly Services, or clear tough endgame content faster through dependable Zenless Zone Zero Boosting.
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