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eFootball Chance Deals & Nominating Contracts Explained

By John Ganang 22 August 2026, 06:00 WIB
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Chance Deals and Nominating Contracts are eFootball's two free signing items, and they differ in one way that matters: a Chance Deal draws a random player from a pack, while a Nominating Contract lets you pick the player yourself from a listed pool, capped by the contract's star rating.

That single distinction decides how you should treat every one of them sitting in your inbox. A Chance Deal is worth using the moment a pack you like appears, because the outcome is not yours to control. A Nominating Contract is worth holding, because its value depends entirely on which pools are live when you spend it. This guide covers what each item does, how the star tiers gate them, where they come from, how expiry works, and how the whole system sits alongside eFootball Coins and GP.

What are Chance Deals in eFootball?

A Chance Deal is a single free attempt at a specific player pack. You spend it on one pack — a Legendary pack, a Partner Club pack, or a campaign pack — and the game hands you one randomly drawn player from that pack's list. You do not choose which player you receive.

The mechanic is deliberately narrow. A Chance Deal is bound to the pack it was issued for, so a Chance Deal earned during a partner-club campaign cannot be redirected at a Legendary pack that looks more appealing. What you are being given is one pull's worth of access to a specific list, not a general-purpose token.

The player pools behind them vary enormously in quality. Some Chance Deals are attached to a standard-card club pack, where every possible outcome is an ordinary current-squad player. Others, particularly the ones tied to major seasonal campaigns, sit in front of a pool of high-rated Epic or Showtime cards where every possible result is a genuine squad upgrade. Reading the pool before you tap is the only real decision the item allows.

Because they are randomised and pack-locked, Chance Deals reward volume rather than planning. Collecting many of them across a campaign is the reliable way to convert them into something useful, which is why they cluster around events that ask you to play a lot of matches. If you are still working out how eFootball's card tiers differ in the first place, the eFootball player card types guide covering Epic, Big Time and the rest explains what each possible outcome actually represents.

What are Nominating Contracts, and how do they differ?

A Nominating Contract is a signing item that lets you choose a specific player from a displayed pool rather than receive a random one. Its star rating sets the ceiling: a 4-star contract can sign any player rated 4-star or below, and a 5-star contract can sign anything in the game's rating scale.

The naming here has drifted over the years and across the community, which causes a lot of confusion. Konami has used several labels for pick-your-player items — Nominating Contracts historically, and Selection Contracts for the event-exclusive versions that appear during major campaigns. Players use the terms loosely and often interchangeably. The mechanic underneath is what matters: if the screen shows you a list and asks you to choose, it is a selection item; if it shows you a pack and a single button, it is a Chance Deal.

What makes a Nominating Contract more valuable than a Chance Deal of comparable tier is the removal of duplicate risk. A random pull can hand you a card you already own and have already trained, converting the item into near-nothing. A pick never can, because you see the pool and select against your existing squad. That difference alone is usually worth more than one rating tier.

The trade-off is that pools change. The pool attached to a contract is defined by whichever packs are live in the Contracts menu when you spend it, so an unspent contract is effectively an option on future pools rather than a fixed reward. This is why experienced players sit on high-tier contracts for weeks and burn low-tier ones immediately.

What do the star ratings on a contract mean?

Star ratings are a ceiling, not a category. Contracts come in 2-star, 3-star, 4-star and 5-star versions, and each can sign a player at that rating or anything below it. A 5-star contract is therefore universally usable; a 2-star contract is limited to the bottom of the pool.

The practical effect is that lower-tier contracts have a much shorter shelf life in terms of usefulness. A 2-star or 3-star contract can only reach players who are, for most established squads, already surplus — so holding one in the hope that a better pool appears rarely pays off. Spending it on whatever is marginally useful today is usually correct.

Five-star contracts behave in the opposite way. Because they can reach anything, their value is set entirely by the best pool you will see before they expire, and the best pools in eFootball tend to cluster around a handful of major campaign windows each year. A 5-star contract spent on a mediocre pool in a quiet week is one of the more common avoidable mistakes in the game.

It is also worth noting that a contract's ceiling refers to the card's star rating, not its overall rating. High-overall cards can appear at different star ratings depending on the card type and the campaign, so checking the pool rather than assuming is the reliable approach.

How do you earn contracts and Chance Deals without spending?

Both come almost entirely from playing. Tour Events, Challenge Events, eFootball League matches, Daily Game Lap rewards, campaign objectives and the Achievements list all pay contracts and Chance Deals, and login campaigns hand them out during major event windows. None of it requires eFootball Coins.

Tour Events are the most consistent source. They run continuously against AI opposition, list their rewards openly before you enter, and frequently include contracts among the milestone payouts. Because they are single-player, they are also the least demanding way to farm — the constraint is time rather than skill or squad strength.

The competitive side pays differently. eFootball League participation has historically paid a contract for playing your first match in a weekly cycle, and Challenge Events pay for entry rather than for winning, which means the reward is available regardless of your division. Some of the higher-value Chance Deals, however, are exclusively PvP rewards tied to Divisions placement, and those genuinely are gated behind performance.

Campaign windows are where the volume arrives. During a large seasonal campaign, the objectives list can pay out a long run of Chance Deals alongside an event-exclusive selection contract for completing a match count — a structure that turns a few weeks of ordinary play into a meaningful squad refresh. Players who treat these windows as the main farming opportunity, rather than grinding evenly year-round, end up with far better rosters for the same total playtime. The eFootball guide to the best ways to earn Coins and GP covers the parallel currency side of the same events.

Where do eFootball Coins and GP fit into the signing system?

Coins and GP buy access to packs; contracts and Chance Deals are free tickets to them. GP buys standard-card players from the Standard Player List outright, Coins pull on the premium banners, and contracts sidestep both by granting a signing without spending either currency.

That makes the three systems complements rather than alternatives. GP is the workhorse for filling out a squad with usable standard cards and buying managers, and it accumulates steadily from matches. Coins are scarce, are the only route to guaranteed access to top-tier banner players in volume, and are best held for a banner you genuinely cannot miss.

Contracts occupy the gap between them. They cannot be bought with GP and they do not consume Coins, which means every contract you earn is a signing you did not have to fund. For a player who does not spend money, they are the primary route to Epic and Showtime cards, since pulling those with earned Coins alone is slow. The eFootball Coins guide explaining what Coins are actually used for sets out where the premium currency does and does not have an advantage.

One consequence is worth stating plainly: Konami's banners do not offer a cheap guarantee. Securing a specific premium player through the banner system generally requires a large number of pulls, which is exactly why the free selection items — where you choose rather than gamble — carry disproportionate value for anyone not spending heavily.

Do contracts expire, and how should you time them?

Yes. Nominating Contracts have historically carried a 60-day expiry counted from the moment you claim them from your inbox, and event-exclusive contracts often expire much sooner, at the end of their campaign. Chance Deals expire with the pack they belong to.

The claim timing detail is the one most players miss. Because the clock starts when you pull the item out of the inbox rather than when it is issued, leaving a contract unclaimed is itself a strategy — it preserves your window while you wait to see what pools appear. The Objectives and inbox screens are where that decision gets made, and claiming everything reflexively throws the option away.

Event contracts follow different rules and demand more attention. A campaign-exclusive selection contract that expires with the event cannot be banked at all, so the correct sequence is to work through the campaign's Chance Deals first and spend the selection contract last, once you can see which players you have already pulled and avoid duplicating them.

Expiry dates and durations do change between versions and campaigns, so the reliable habit is to read the item's own description in the inbox rather than trusting a remembered number. Konami lists the expiry on each item, and that in-game text is the only source that never goes stale.

How should you decide between using a contract now or saving it?

Match the decision to the tier. Spend 2-star and 3-star contracts immediately, since their pools rarely improve enough to justify the risk of expiry. Hold 4-star and 5-star contracts for a pool that contains a card you would actually field, and check the remaining days before deciding.

The second filter is squad need rather than card rating. A 97-rated attacker is worth nothing to a squad already carrying three of them and leaking goals from a weak defensive midfield, and eFootball's match engine punishes that imbalance far more than it rewards one extra star of attacking quality. Picking against your weakest position consistently outperforms picking the highest number in the pool.

The third is duplicate awareness. Selection pools frequently repeat players across campaigns, and a card you already own at a high training level is usually worth less to you than a slightly weaker card at a position you have not covered. Because a Nominating Contract shows you the pool, this is entirely avoidable — it is only random pulls that can waste an item this way.

Finally, be honest about the expiry clock. A contract held past its window is worth exactly zero, and the temptation to wait for a perfect pool has cost a lot of players a 5-star signing. If you are inside the last week and the current pool contains anything that improves your first eleven, take it. Players newer to how squads, cards and currencies fit together will find the eFootball beginner's guide to player cards, Coins and squads a useful foundation before optimising any of this.

Common questions about eFootball contracts

Can you choose the player from a Chance Deal? No. A Chance Deal draws one random player from its pack's list. If you want to pick, you need a Nominating or Selection Contract, which shows you the pool and lets you choose.

Do Chance Deals cost Coins or GP? No. Chance Deals and Nominating Contracts are free signing items earned from events, objectives, campaigns and login rewards. They do not consume either currency when redeemed.

What does a 5-star Nominating Contract sign? Any player at 5-star or below, which in practice means anything in the pool. Lower-tier contracts are capped at their own star rating, so a 3-star contract cannot reach a 4-star card.

How long do Nominating Contracts last? Standard ones have historically run 60 days from the point you claim them from the inbox. Event-exclusive contracts usually expire when their campaign ends, which can be far sooner — always read the item's description.

Should you use an event selection contract early or late? Late. Working through the campaign's Chance Deals first shows you which players you have already pulled, so the selection contract can be spent on something you do not already own.

If you would rather add Coins to your balance before a banner window opens, browse the eFootball top up listings from verified sellers and check each seller's delivery method and stock before ordering.

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