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eFootball POTW Worldwide 3 Sep '26: Three AMF and Messi

By Sir Ayup 4 September 2026, 10:00 WIB
eFootball eFootball POTW Worldwide 3 Sep '26: Three AMF and  news image

This week's POTW Worldwide 3 Sep '26 pack is unusually top-heavy in one position. All three featured cards are attacking midfieldersBruno Fernandes, Jude Bellingham and Rayan Cherki — with Lionel Messi sitting just behind them in the pool.

The pack runs for another six days and eighteen hours, with an 11-draw limit at 100 coins per draw.

Here's the full pool and which cards actually justify the coins.

The short version

  • Pack: POTW Worldwide 3 Sep '26. 11-draw limit, 100 coins per draw.
  • Featured: Bruno Fernandes (98 AMF), Jude Bellingham (97 AMF), Rayan Cherki (97 AMF).
  • Lionel Messi appears at 95 RWF.
  • Eleven players in the pool, spanning AMF, RWF, CF, LMF, LB, CB and GK.
  • The rating gap is tiny — one or two points between base and maximum.

The full pool

Featured attacking midfielders:

  • Bruno Fernandes — 96 base, 98 max, AMF, Manchester United. Highlighted for Double Touch.
  • Jude Bellingham — 96 base, 97 max, AMF, Real Madrid. Highlighted for Heading.
  • Rayan Cherki — 95 base, 97 max, AMF, Manchester City. Highlighted for Long-range Shooting.

The rest of the pool:

  • Lionel Messi — 95, RWF
  • Lewis Hall — 94, LB
  • Álex Baena — 94, CF
  • Gonçalo Ramos — 94, CF
  • João Pedro — 94, CF
  • Martin Baturina — 93, LMF
  • Eric Dier — 93, CB
  • Antonio Sivera — 93, GK

Why POTW ratings barely move

Here's the structural detail worth understanding, especially if you've also been looking at this week's Epic packs.

The gap between base and maximum rating on these cards is one or two points. Bruno goes 96 to 98. Bellingham 96 to 97. Cherki 95 to 97.

Compare that to an Epic card, where the same gap routinely runs fifteen points or more.

The reason is that POTW cards cannot be trained or reskilled. An Epic closes its rating gap through progression points invested over weeks. A POTW card has no such path — what remains is level and a manager boost, and that's a much smaller lever.

The practical consequence is a genuine advantage: what you pull is essentially what you get, immediately. There's no multi-week investment standing between the draw and a usable card. For a squad that needs a functional AMF this week rather than in a month, that matters more than a higher theoretical ceiling.

The trade-off: what you see is what you're stuck with

The same restriction cuts the other way, and it's the thing to check before drawing.

Because POTW cards can't be reskilled, the Playing Style each card ships with is permanent. You cannot adjust it to fit your system.

That's more consequential now than it used to be. Since v6.0.0, attacking and defending Playing Styles are handled separately, which means a card's fit with your tactical setup is a two-part question rather than one. A high rating attached to the wrong Playing Style will underperform a lower-rated card that slots correctly.

Check the Playing Style on each card in the pack details screen before you spend. With three AMFs at nearly identical ratings, that's the only thing meaningfully separating them for your squad.

Which cards are worth it

Bruno Fernandes (98) is the highest-rated card in the pack and the most complete of the three AMFs. His Double Touch highlight points at close control in tight areas — useful in the congested central spaces where AMFs actually operate.

Jude Bellingham (97) is highlighted for Heading, which is unusual for an attacking midfielder and genuinely differentiating. An AMF who threatens from set pieces and crosses gives you an aerial route from a position that normally doesn't provide one.

Rayan Cherki (97) carries Long-range Shooting. The lowest base of the three at 95, but the widest scoring range. If your build already creates chances in the box, Cherki adds the option you're missing outside it.

Lionel Messi (95 RWF) is the pool's other genuine target and the only wide forward at that level. Name value aside, a 95 RWF is a strong squad piece — but he's not featured, so he comes down to draw luck rather than a highlighted chance.

Antonio Sivera (93 GK) deserves a mention for a practical reason: goalkeepers are the position most squads under-invest in, and a 93 GK is a meaningful upgrade for anyone still running a mid-80s keeper.

The 94-rated centre-forwards — Baena, Ramos and João Pedro — are squad depth rather than headline pulls for most established teams.

Draw maths

11 draws at 100 coins each is 1,100 coins for the full pool.

That's a modest commitment by pack standards, and the 11-draw limit means your total exposure is capped whether you like the odds or not.

Three of eleven cards are featured, so the odds of hitting one of the AMFs aren't unreasonable across a full clear — but with three separate targets, "which one you get" is not something you control.

If you want a specific AMF, understand that you're drawing for a category rather than a card. If any of the three would improve your squad, the pack is efficient. If only Bruno would, it's a gamble.

What isn't shown

  • Playing Styles for each card — visible on the details screen in-game, not on the draw screen.
  • Full stat breakdowns beyond the highlighted skill tags.
  • Whether any of these cards return in later POTW rotations.

Check Product Details in-game before committing coins; the draw screen shows ratings and highlights, not the information that decides squad fit.

Should you draw?

Yes, if you need an attacking midfielder. Three cards at 97 or 98 with an 11-draw limit is a reasonable route to one, and POTW cards are usable immediately without weeks of training.

Yes, if your goalkeeper is below the 90s. Sivera at 93 is a quiet but real upgrade for a lot of squads.

Maybe, if you specifically want Messi. He's in the pool but not featured, which makes him the least reliable target here.

Skip, if your midfield is already settled at this level. Two points of rating gain doesn't justify 1,100 coins when the cards can't be trained further.

Building the squad around them

POTW cards arrive ready to play, but the squad around them — manager fit, chemistry, and the depth to rotate across competitions — is what turns a strong individual into a winning eleven. Browse verified eFootball accounts if you'd rather build from a squad that already holds high-rated cards, book eFootball hourly services to grind coins before the pack closes, or push your rank through eFootball boosting while the draw is live.

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