TH18 Is Here! New Guardian System, Totem Spell, Meteor Golem & Ranked Changes
By GameMarket Team 21 November 2025, 07:56 WIB
The meteor has officially hit. In Clash of Clans’ latest major update, Town Hall 18 Crash Lands, Town Hall 17 gets obliterated in a cinematic impact and rebuilt as a meteorite‑forged Town Hall 18 packed with new systems, defenses, and progression tweaks.
When you upgrade to Town Hall 18, you’ll see a special meteor crash cinematic that destroys your old village before revealing the new TH18. After the sequence, you’ll actually tap away the meteorite to uncover your shiny new Town Hall.
And yes—TH18 isn’t just a visual upgrade. It fundamentally changes how your village defends itself.
🛡️ Guardians: Town Hall 18’s Walking Weapons
From the cosmic rubble rise Guardians—mysterious, mobile defenders that act like a Town Hall weapon with legs and attitude.
Key details:
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TH18’s unique defense: Guardians are exclusive to Town Hall 18.
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Defense‑only: They cannot be used in attacks, only in defense.
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One at a time: Only one Guardian can defend your village at any given moment.
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Upgradeable:
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Guardian upgrades require a free Builder.
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While upgrading, you still defend with the last completed level of the selected Guardian in Ranked, War, and Clan War League.
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Patrol & menu:
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Tap the Guardian in your village to see its patrol route.
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A new button appears when selecting your Town Hall to access the Guardian menu.
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Upgrading to Town Hall 18 unlocks two Guardians right away:
🪓 Guardian: Smasher
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Melee‑based Guardian
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Targets ground & air with splash damage
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Ability – Sore Loser:
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Goes into a rage when your Town Hall is destroyed
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Leaves a rage effect behind when defeated, boosting allied defenses in that area
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🎯 Guardian: Longshot
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Ranged Guardian
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Targets ground & air with long‑range splash damage
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Ability – Final Blow:
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Explodes on death, dealing damage to nearby enemy units
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You can freely choose which Guardian is active, leveling and swapping them to fit your defensive style.
💥 New Troop: Meteor Golem Joins Permanently
He crashed the party as a limited event troop — now he’s here to stay.
Meteor Golem is officially a permanent troop, unlocked at Town Hall 17:
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Throws Meteormites over walls for up‑close damage.
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Meteormites can remerge to form a new Meteor Golem, creating dynamic pressure deep in the base.
He’s built to crack layered defenses and keep pressure rolling even after initial contact.
🔮 New Spell: Totem Spell
Need a tank that doesn’t walk away? Enter the Totem Spell, unlocked at Town Hall 16.
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Drops a dense cosmic rock totem that soaks up defensive fire, letting your troops push in.
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On landing, it stuns and damages buildings in its radius.
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For a short time, it can be targeted by both ground and air enemies, acting like a temporary, disposable tank.
Perfect for pushing through brutal kill‑zones or protecting fragile high‑value troops.
🏰 New Defense: Revenge Tower
The more your base gets wrecked, the madder this building becomes.
Revenge Tower (TH18 exclusive):
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As 5, 20, and 40 buildings are destroyed in a defense, the Revenge Tower gains power and HP.
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The longer an attack goes on, the more dangerous it becomes, punishing attackers who rely on slow, grindy comps.
🧙♂️ New Merged Defense: Super Wizard Tower
At Town Hall 18, you can merge two Wizard Towers into one Super Wizard Tower.
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The Wizard is promoted to a Super Wizard.
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His attacks can chain up to 15 nearby enemies, shredding clumped troops and spam attacks.
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Available only at Town Hall 18.
📈 New Levels
A fresh Town Hall means new levels for a wide range of content:
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Heroes
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Buildings
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Troops & Spells
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Siege Machines
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Pets
It’s a full endgame progression bump for late‑game players.
⚙️ Crafted Defenses — Phase 2
Crafted Defenses continue evolving with Phase 2:
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Any ongoing Crafted Defense upgrades from Phase 1 are automatically refunded.
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When the phase ends:
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All old Crafted Defenses reset to the Crafting Station.
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Old War/Ranked snapshots still show previous defenses; new snapshots only show the Crafting Station.
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When new Crafted Defenses arrive, the old Crafting Station is removed for Town Hall 17 players.
New Crafted Defenses in Phase 2
Three new options arrive:
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Light Beam – A ranged defense whose projectile loses power with distance.
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Hero Bell – Buffs defending Heroes’ HP and damage while active.
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Bomb Hive – Launches bombs like a nest, hitting both ground and air targets.
This crafting phase is planned to last four months, arriving a few days after the main update.
💎 The Fancy Shop & Sparky Stones
High‑end players get a new progression sink: the Fancy Shop.
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A new tab near the end of the Shop menu.
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Only visible to players who can earn or have Sparky Stones.
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Lets you trade Sparky Stones for unique, cosmetic‑leaning rewards.
What Are Sparky Stones?
You earn Sparky Stones by:
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Supercharging buildings → 10 Sparky Stones per Supercharge
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Upgrading Crafted Defenses → 8 Sparky Stones per upgrade
All your previous Supercharges and Crafted Defense upgrades that were removed are converted into Sparky Stones when the update goes live.
Fancy Shop Rewards at Launch
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Meteorite Builder Skin (one‑time purchase)
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After buying it, you can choose between original Builder or Meteorite Builder by selecting a Builder Hut.
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Currently, the skin applies to all Builders.
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Unique home village decoration (one‑time purchase).
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Charge Effect for any decoration (repeatable purchase)
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Adds a Supercharge‑style sparkle effect to a chosen decoration.
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To support the Meteorite Builder Skin, all Builders are now rendered in 3D, just like Guardians and Heroes.
🔧 Quality of Life Improvements
Some nice usability touches land with this patch:
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Info screen for Skeleton Trap skeletons.
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Builder Base background displayed when choosing Hero skins for Builder Base.
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Revenge Battles now have a dedicated battle end screen.
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Battle log unit order updated:
Troops → Siege Machines → Heroes → Spells → Clan Banner → Clan Castle Troops → Clan Castle Siege Machines → Clan Castle Spells.
⚖️ Balance Changes
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Defensive Minion Prince tuned:
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Base HP reduced by 1000.
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All his Equipment gets +500 HP, shifting survivability more into gear.
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Clan donations:
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Level 7+ Clans can donate one additional Spell, allowing up to 4 Spells with all perks.
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🐞 Bug Fixes
Some of the notable fixes:
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Meteor Golem no longer gets stuck attacking Skeletons.
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Battle Details popup stays open properly.
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Grand Warden follows Meteor Golems with smoother pathing.
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Clan Capital army tab no longer shows a greyed‑out button when your army is full.
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Cannon Cart / ElectroFire Wizard in Builder Base can be instantly activated.
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Builder Base Cannon Cart now shows range when deployed.
🛒 Clan War League Shop Change
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Resource Potion cost in CWL Shop increased from 5 to 10 Medals.
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The intent: make CWL Shop feel more rewarding long term and encourage steady spending instead of hoarding.
🏆 Ranked Improvements
Ranked sees serious structural tweaks:
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No more temporary troops/spells in:
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Ranked Battles
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Clan Wars
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Clan War Leagues
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Matchmaking is now less predictable within each weekly tournament group.
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Inactivity Rules Updated:
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If inactive for one Tournament (don’t sign up or don’t battle), you keep your League & bonuses for that week.
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To keep your League for the next week, you must sign up for the following Tournament before it starts (Tuesday 5 AM UTC).
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If you haven’t signed up by Friday 5 AM UTC, a warning appears saying you’re at risk of demotion.
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Promotion/Demotion & Battles per Week tuned in higher Leagues, with promotion percentages increased and some leagues having fewer max battles per week, easing grind at the top.
Ready to ride the meteor wave into Town Hall 18? Power up your Clash of Clans account with gem top‑ups, TH18‑ready upgrade bundles, and resource packs at GameMarket.gg—perfect for rushing your Guardians, Meteor Golem, Crafted Defenses, and Fancy Shop unlocks.