Brawl Stars Topple the Tower Guide: Why Pick Order Decides It
By Sir Ayup 18 August 2026, 20:00 WIB
Topple the Tower gives you one attempt per day, five floors, and a curated roster you burn through as you climb — and the rule that defines it is brutal in both directions. Win a floor and that Brawler is locked, unusable for the rest of the run. Lose a floor and that Brawler is removed from your pool entirely. Run out of Brawlers before the fifth floor and your tower ends there, with no retry until tomorrow. The counterintuitive part is that your account's power level is irrelevant — every Brawler is automatically maxed with Buffies inside the tower. What does carry over is your NanoPower and Fusion unlocks, which stay active. Here's how to draft a run that reaches the top.
The rules
- Five floors, each with a preset map and game mode
- One tower per day, win or lose
- A curated roster of 5–12 Brawlers, drawn from your collection
- One Brawler per floor — winning locks them to that floor, losing removes them from your pool
- Run out of Brawlers and the run ends immediately
- All players get the same mode and map sequence for the day, but different Brawler lists
- A Perfect Run — all five floors, no losses — awards the exclusive "Unbeatable" title
Entry requirements: 8 unlocked Brawlers and at least 325 Trophies.
Your stats don't matter, your unlocks do
This is the part most players misunderstand, and it changes how you prepare.
Every Brawler in the tower is automatically maxed, with Buffies included. Your own Power Level, Gears and Star Power investment don't apply. A Brawler you've never levelled performs identically to one you've maxed.
But NanoPowers and Fusions remain active inside the tower. Those are the seasonal upgrades earned through Smoothie Drops, and they carry in.
So the preparation that actually helps isn't grinding Power Points — it's unlocking NanoPowers and Fusions on a broad range of Brawlers. A wide pool of upgraded Brawlers means whatever roster the tower deals you, more of them arrive with an advantage.
That also makes Topple the Tower unusually fair for newer accounts. If you meet the 8-Brawler and 325-Trophy entry bar, you compete on drafting and play rather than on account age.
The draft problem
Here's the actual skill test, and it has no clean answer.
Do you spend your best Brawler on floor one, or save them for floor five?
Spend early and you guarantee progress, but you enter the harder upper floors with a thinner, weaker pool. Save them and you risk losing an early floor with a mediocre pick — which removes that Brawler permanently and leaves you shorter still.
Three principles that help:
Match the mode, not the tier list. Each floor has a fixed mode and map, and they're the same for every player that day. A Brawler who's average overall but excellent in that specific mode is worth more than a strong generalist. Check the floor before you pick.
Spend your surplus first. If your roster has three Brawlers who all suit floor one, use the weakest of the three. You're not saving your best — you're spending the one you'd least miss later.
Front-load your unlocked Brawlers on the floors that suit them, not on the earliest floor available. A NanoPower-equipped Brawler wasted on a floor you'd have cleared anyway is the most common way runs collapse on floor four.
Losing isn't fatal in itself — the cost is the Brawler, not the run. What ends runs is losing repeatedly with Brawlers you needed later.
Team play has one specific rule
You can climb with friends, with a restriction worth knowing before you queue: you can only team up if everyone is on the same floor.
The compensation is meaningful: duplicate Brawlers are allowed in team matches. Solo, each Brawler is one-and-done; in a team, two of you can bring the same pick.
That makes coordinated groups genuinely more flexible than solo players, provided you stay in sync. Falling a floor behind your friends locks you out of teaming until they wait.
What you get
Each floor pays out on clear, with rewards including Smoothie Drops, Starr Drops and Bling. The Perfect Run adds the Unbeatable title.
Smoothie Drops are the reason this mode matters beyond its own rewards. They feed Fusions — Season 53's power system, which combines two of a Brawler's unlocked powers automatically rather than making you choose one. So a daily tower run progresses your seasonal power ceiling as well as paying immediate rewards.
When you receive a Smoothie Drop, you pick three of five boxes in a virtual bar. The result is random, so there's no read to be had — pick and move on.
The deadline nobody mentions
Season 53 Windstock ends 3 September, and unopened drops expire at season rollover.
That's the mistake worth avoiding: hoarding Smoothie Drops through the season and losing them at the changeover. Open them as you get them. There's no benefit to saving, and a real cost to forgetting.
With just over two weeks left, that also means every daily tower you skip is a permanent loss of that day's drops. One tower per day, no catch-up.
Which Brawlers to pick
A caution before any names: the current meta shifted with the 4 August balance patch, and several previously strong picks were adjusted. Tier lists written for this mode before then describe a different game.
What holds regardless of patch:
- Brawlers with NanoPowers or Fusions unlocked are stronger in the tower than those without, because the upgrades stay active
- Long-range Brawlers tend to perform well across varied maps, since you can't scout the floor's layout in advance
- Brawlers whose Buffies improve their Gadget or Super get more from the auto-max than those whose Buffies are stat-only
Check the floor's mode and map before committing, and prefer the Brawler who fits that specific matchup over whoever ranks highest generally.
A daily routine
- Open the tower and read all five floors first. The modes and maps are visible before you commit — plan the whole climb rather than picking floor by floor.
- Map your roster to the floors where each Brawler fits best.
- Spend surplus picks on early floors, saving specialists for the floors that need them.
- Team up only if you're on the same floor as your friends.
- Open your Smoothie Drops immediately rather than banking them.
- Never skip a day. One tower daily, and the season ends 3 September.
For the season's other new mode, our Mecha Guard guide covers the three-player co-op format that also drops Smoothie Drops, and our post-patch meta breakdown covers which Brawlers came out of the balance changes strongest.
Build the pool the tower draws from
Topple the Tower deals you a roster from your collection, which means a wider Brawler pool with more NanoPowers unlocked gives you better hands to play. Browse verified Brawl Stars accounts if you want a deeper roster to draft from, or explore the wider Brawl Stars marketplace for what fits your account.
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