Grand Summoners Reroll Guide: Why Now Is the Best Time
By Sir Ayup 12 August 2026, 04:00 WIB
Rerolling in Grand Summoners is normally discouraged, and the reasoning is sound: summon rates are low, the process is slow, and the consensus advice has long been to play with whoever you get. That advice is about to be wrong for a few weeks. The Eminence in Shadow collaboration hands every account a guaranteed ★5 Legend on the very first summon plus over 100 free Crossover Summon Tickets from logins and missions — which means a fresh account now starts with more than a veteran account accumulates in months of normal play. If you were ever going to reroll this game, this is the window. Here's how to do it, and the single mistake that throws the guarantee away.
Why rerolling is usually a bad idea here
The standard argument against it holds up in normal conditions. Grand Summoners' gacha rates are low enough that even a long rerolling session doesn't reliably produce a specific target, and each attempt costs real time — account creation, tutorial, summoning, deletion, repeat.
For most of the year, the honest advice is the community's: take what you get, and invest in it. The game is generous enough with free resources that a mediocre start recovers.
Why the collaboration changes the maths
Three things are true right now that aren't true in a normal month:
- Your first summon is a guaranteed ★5 Legend. No luck involved.
- Over 100 free Crossover Summon Tickets arrive through daily logins and limited-time missions.
- Fully voiced collaboration units — Shadow, Alpha, Beta and Delta — are in the pool, with their signature Equips.
A reroll attempt therefore isn't a gamble on rates any more. It's a gamble on which guaranteed ★5 you land, with a hundred more chances stacked behind it. That's a completely different proposition from rerolling into a normal banner, and it's why the usual "don't bother" advice doesn't apply this month.
The mistake that wastes your guarantee
This is the most important line in the guide.
Do not use the free unit summon during the tutorial sequence. Doing so spends your guaranteed ★5 on the wrong banner, and the guarantee does not come back.
Skip it, get through the tutorial, and take your guaranteed pull on the banner that actually holds the units you want. Players lose their best pull to this every single collaboration.
The reroll loop
The clean process, using only in-game functions:
- Start a new account and choose your starter.
- Skip the tutorial and the cutscenes.
- Skip the free unit summon — see above.
- Claim all gems from your inbox and gift box.
- Summon on the correct banner.
- Keep it, or delete and repeat via the in-game account deletion menu, which requires selecting all the confirmation checkboxes.
If you hit a "Server is Busy" message that blocks the loop, switching networks or using a VPN generally clears it.
Which starter to pick
You choose one of three Blade Masters, and they're broadly similar — high-damage units differentiated by a gimmick.
Corsair, the Water starter, is the consensus pick. She can inflict Freeze, which is among the most useful status ailments in the game because it stops most enemy actions outright. Crowd control that prevents damage is worth more than extra damage in most of Grand Summoners' harder content.
Arth, the Earth starter, brings high BREAK values on his Skills and Arts, which suits players who prefer breaking enemy defences over locking them down.
Neither choice is permanent in the sense that it defines your account — but Corsair is the one that stays useful longest.
What to aim for
Beyond the collaboration units themselves, the general target category is Hyper Rare units — those that can be evolved all the way to five stars. A starting roster with one or two HR-capable units is what turns an early account from a grind into a functioning one.
One caution: specific reroll targets change constantly, because the recommendation depends on which limited units and events are currently running. Any list of "best reroll units" written before this collaboration is describing a different banner. Check current recommendations rather than an article from six months ago — including the priority order within the collab units themselves.
When to stop
The question people get wrong. Rerolling has diminishing returns, and there's a specific reason to stop early this month:
Every hour spent rerolling is an hour not spent claiming the 100-plus free tickets. Those tickets arrive through daily logins and time-limited missions, which means they accrue to the account you're actually playing. A perfect reroll account created on the last day of the event collects almost none of them.
Stop when you have a workable core — a solid guaranteed ★5 plus one or two HR-capable units — and start logging in. The free ticket flow will do more for your roster over the collaboration than another twenty reroll attempts.
For players who don't want to reroll at all
There's no shame in skipping the process. Grand Summoners is genuinely completable free-to-play, and the factors that matter most long-term are not wasting limited resources — Limit Break stones and Awakening Souls especially — and spending Free Crystals sensibly, typically on first multi-pulls of new banners and little else.
A player who never rerolls but manages resources carefully will out-progress one who rerolled for a week and then spent Crystals on continues.
Start from a position that suits you
Rerolling is time; buying past it is money — and the right answer depends on which you have more of. Browse verified Grand Summoners starter accounts if you want a rolled starting position without the loop, explore mid-game rosters if you'd rather skip the early grind entirely, or check the wider Grand Summoners marketplace for top-ups and other options.
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