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Genshin 7.0 Reruns — Arlecchino, Flins & Ineffa: Who to Pull (Aug 12)

By John Ganang 30 July 2026, 09:00 WIB
Genshin Impact Genshin 7.0 Reruns — Arlecchino, Flins & Ineffa: W news image

The Genshin Impact 7.0 rerun banners are the quiet decision hiding behind Odette when Snezhnaya opens on August 12, 2026, and the honest framing is this: the leaked slate hands you three very different pull cases, so the smart move is not picking a favorite but deciding which one fits the account you already own. Community leaks point to Arlecchino, Flins, and Ineffa filling the rerun slots across the patch, and two of those three exist to power the same Lunar-Charged system while the third stands completely apart from it. That split is the whole story, because it means your best pull depends less on who is strongest and more on what your roster is missing. This guide is the who-to-pull call across the rerun slate; if you want the new headliner instead, our Odette pull-or-save analysis covers her separately.

⚠️ First, a Confidence Check on These Reruns

Before any pull math, be clear about what is confirmed and what is not, because the two halves of this decision sit on very different ground. The August 12, 2026 launch date is effectively locked, corroborated by an early redemption code (Snezhnaya20260812) and consistent across every leak. The rerun lineup itself is community leak only: HoYoverse has not confirmed Arlecchino, Flins, or Ineffa for 7.0, and banner order can shift right up until the Special Program airs. So treat the release window as solid and the character list as a strong-but-unconfirmed working draft. That distinction matters because it changes how you should save, which is exactly where we start.

📅 Banner Status — Why the Saving Clock Already Started

The calendar is what forces this decision now rather than in two weeks. HoYoverse is leaked to skip Version 6.8 entirely, so the current 6.7 Phase 2, the Raiden Shogun and Columbina reruns running through August 11, is the last banner window before Snezhnaya arrives. If you are still spending on those reruns, every wish there comes straight out of a 7.0 budget, which is the first trade-off to weigh honestly.

Leaks then split the rerun slate across the patch. Arlecchino is tipped to share Phase 1 alongside Odette from launch on August 12, while Flins and Ineffa are expected together in Phase 2 around September 1, because the two of them form a single team and reruns usually pair units that play together. One detail softens the whole crunch: 7.0 lands in the game's anniversary window, so the launch stacks yearly celebration rewards on top of normal new-version income. Because that anniversary Primogem haul adds straight to your wish total, a target that looks unreachable on today's count may sit comfortably in range once the celebration currency lands, so do not write off any of these banners on your current balance alone.

⚔️ The One System That Splits the Slate

Two of these three reruns only make sense once you understand a single mechanic, so we explain it once here and build on it for the rest of the guide. Lunar-Charged is the Lunar evolution of the old Electro-Charged reaction: instead of Electro simply arcing between wet enemies, the Lunar version turns that recurring tick into a scaling damage engine that dedicated units can amplify hard. Flins and Ineffa were both designed around it, which is why they rerun as a pair and why pulling one without the other leaves value on the table.

Arlecchino sits entirely outside that system. She is a Pyro on-field carry whose damage comes from Vaporize, Melt, and Overload, reactions that have nothing to do with Lunar-Charged, so she competes for your wishes without competing for the same team slot. Keeping that separation in mind is what stops you from pulling three units that fight over one role, and it is the thread every section below pulls back toward.

🎯 The Case for Flins — the Lunar-Charged Carry

Flins is the on-field damage dealer the whole Lunar-Charged package is built to feed, and his pull case is the strongest of the three for most accounts. When he activates his Elemental Skill he enters a Manifest Flame form that converts his Normal and Charged Attacks to Electro and tags that damage as Lunar-Charged, so his entire rotation funnels into the reaction rather than fighting it. Because his ceiling lives in his Burst, he wants an enabler who keeps that Burst cycling, which is precisely the gap Ineffa fills.

  • He functions at C0. Community testing agrees his constellations add polish rather than unlocking his kit, so a single copy is already a complete carry, which keeps his pull cost honest for players who just want the unit and not the whale package.
  • He anchors a forward-looking reaction. Lunar reactions are leaked to stay relevant across the 7.x arc, so a best-in-slot Lunar-Charged carry now keeps paying off well past this patch instead of falling off in a month.
  • He is the reason to care about the Phase 2 pair. If you want in on Lunar-Charged at all, he is the on-field half you build the team around, and everything Ineffa does exists to make him hit harder.

🔋 The Case for Ineffa — the Enabler That Makes Him Work

Ineffa is the quieter pull, but she is the one that turns Flins from good into a full rotation, so her case flows directly out of his. She is an off-field Electro sub-DPS purpose-built for Lunar-Charged: she supplies off-field Electro application, meaningful Energy Regeneration, and a large Lunar-Charged damage bonus reported around 90%, and that energy is what lets Flins fire his Burst on cooldown instead of waiting on particles. Because her buff is tied to the reaction rather than to one character, she lifts the whole Lunar-Charged core at once.

Her one catch is investment depth, and it is worth stating plainly. Flins is content at C0, but Ineffa reaches her full potential at C2, and with her signature weapon a C2R1 build is what community testing rates as genuinely top-tier. That does not make her a whale-only unit, since her C0 still enables Flins perfectly well, but it does mean her damage ceiling, specifically, is gated behind constellations in a way his is not. Keep that asymmetry in mind: you pull Flins for the carry, and you pull Ineffa for the enabling, and only chase her constellations if her personal damage is what you are after. The strongest Lunar-Charged shell, if you can build it, is Flins with Ineffa, Columbina, and Zhongli, where Ineffa and Columbina sit well ahead of any alternative enablers.

🔥 The Case for Arlecchino — the Standalone Skip-or-Want

Arlecchino is the cleanest decision on the slate precisely because she asks nothing of the other two, so her case is about you, not about the Lunar-Charged core. She remains a genuinely strong Pyro on-field DPS who slots into Vaporize teams with Xingqiu and Yelan under a Zhongli shield, or into an Overload build with Chevreuse, Fischl, and Beidou where Chevreuse's ATK buff and resistance shred push her hard. None of that has changed; she is still a top-tier carry on her own terms.

What has changed is the competition around her. With the Stellar and Lunar reaction systems defining the meta going forward, community consensus is that Arlecchino is the least essential of the three reruns for players chasing what is new, because the other two buy into the systems this era is built around and she does not. That is a comparison point, not a knock: if you already wanted a Pyro hypercarry and skipped her the first time, this rerun is your clean second chance, and she needs no partner unit to deliver. The pull case is simply narrower: you want her, or you do not, and no third unit changes that.

💎 Pull Targets and Investment Depth

Once you know which case fits, the next question is how many wishes to set aside, and Genshin's pity system makes that math predictable. A 5-star is soft-guaranteed around 74 wishes and hard-guaranteed at 90, with a 50/50 on landing the featured unit and a guarantee on your next 5-star if you lose it. Budget for the guarantee rather than the dream, and the slate breaks into clear tiers:

  • ~80 wishes: comfortably clears a single 50/50 in most cases and lands one featured unit at C0 — the right target for any one of the three, and all Flins ever needs to be a complete carry.
  • ~160 wishes: the safety budget that covers a lost 50/50 and still guarantees your unit, or enough to reasonably chase both halves of the Flins-plus-Ineffa core if the Lunar-Charged team is your goal.
  • 200+ wishes: constellation territory, and only Ineffa really rewards it, since her C2 is the jump to top-tier personal damage. Flins gains little from cons and Arlecchino functions fully at C0, so this tier is a luxury aimed almost entirely at an Ineffa build.

The takeaway is that C0 copies do the job for two of the three units, and constellations are a targeted choice for Ineffa specifically, not a general tax on the slate.

🎯 Should You Pull?

Everything above collapses into one call, and because each unit fills a different need, the cleanest way to decide is to match the pull to the hole in your account. Pull, skip, or wait: pick the line that describes you.

  • Pull if you want into the Lunar-Charged era: prioritize Flins as the on-field carry, then Ineffa to enable him, because together they are the forward-looking core this patch is built to sell and each one makes the other better. If instead you have always wanted a Pyro hypercarry and never got Arlecchino, pull her — she is complete alone and this is a clean second chance.
  • Skip if you already own a strong carry in either lane and are saving for a later Snezhnaya headliner, because none of these reruns is a must-have when your roster is already covered, and the anniversary income is better banked than spent on a redundant unit. Skip Arlecchino specifically if your interest is in what is new, since Flins and Ineffa buy into the meta systems she sits outside of.
  • Wait if you are unsure: hold through Phase 1, let the Special Program confirm the rerun lineup and kit values, count your anniversary Primogems, and decide on the Phase 2 pair with real numbers instead of leaks.

The one mistake that ties all three together is pulling across lanes without a plan — grabbing Arlecchino and half of the Flins-Ineffa pair leaves you with an incomplete Lunar-Charged team and a Pyro carry competing for the same build resources. Because your wishes are finite and the reruns are still leaks, commit to one lane this patch and finish it, rather than splitting a budget three ways and completing nothing.

📈 Verdict

The 7.0 rerun slate is not one decision but three, and the thesis it opened with is the answer: do not pick a favorite, pick the case that fits your account. Flins is the highest-value pull for most players because he is a C0-complete carry anchoring a meta system that is here to stay; Ineffa is the enabler that completes him and the only unit on the slate whose constellations are truly worth chasing; Arlecchino is the standalone want, still excellent but the least essential if you are buying into what is new. Weigh them against the reruns already competing for the same wishes — our Raiden Shogun build guide covers the current Phase 2 banner, and the full launch picture lives in our Genshin 7.0 Snezhnaya preview. Confirm the lineup at the Special Program before you commit, then pull the lane that fixes what your roster is actually missing.

However your 50/50 lands, walking into Snezhnaya with the exact rerun lane your account needs is the cleanest way to enjoy 7.0 — explore trusted Genshin Impact Accounts tuned to your roster goals, accelerate every Primogem and ascension-material grind with expert Genshin Impact Hourly Services, or conquer every new Snezhnaya challenge through reliable Genshin Impact Boosting. GameMarket.gg is a trusted digital marketplace for everything gaming-related. We serve the gaming community by providing secure access that enhances every gaming journey.

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