Chaos Zero Nightmare Nine Build: Orlea Buff Lines and Hew Timing
By GameMarket Team
š” Chaos Zero Nightmare Nine Build Guide: The Full Hew (Extreme) Game Plan
This build is the high-ceiling, low-mistake way to play Nine: you spend the early turns engineering certaintyāhand state, retain counts, exhaust triggers, and multiplicative buffsāuntil Hew (Extreme) reaches its final level, then you cash out with a single hit that deletes the most threatening target on the field.
Nineās best Season 2 setup is effectively a ācombo deckā in a roguelike shell. When you treat every turn as deck maintenance (not damage racing), you stop bleeding runs to awkward draws or premature Hew usage and start consistently reaching the turn-6 kill window the build is designed for.
ā Build Overview
Core Win Condition
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Hew (Extreme) levels itself through the end-of-turn exhaust chain
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Orlea stacks multiplicative damage via Retain loops (Softie ā ā ā + Vulnerable)
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Counterblade ramps Nine via Honed Edge for every exhaust instance
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Alcea reinforces the loop by adding defense scaling, shields, and a ānext attackā multiplier tied to Nineās exhaust/activation
What This Build Is Best At
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Single-target deletion after setup
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Stable scaling through exhaust triggers
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Turning āslow turnsā into guaranteed kill turns
What It Struggles With
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Early multi-target pressure (until your loop stabilizes)
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Players who break hand rules (retain count collapses ā draw collapses)
š„ Best Team Setup and Why It Works
Core Support: Orlea (Non-Negotiable)
Orlea is not just āhealing + buffsāāshe is your math engine:
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She enables multiplicative scaling, which is what makes Hew go from ābigā to āabsurdā
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Her Retain pattern gives you repeatable Vulnerable and buff uptime
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She can contribute exhaust triggers to keep Honed Edge ramping
Orleaās Target Rule
Orleaās job is to retain exactly two Softie ā
ā
ā
at the end of your setup turns.
Thatās the anchor for:
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consistent Vulnerable application
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consistent ābuff before cash-outā tempo
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stable hand structure
Third Slot: Pick Your Utility Flavor
Rei (Most consistent ācleanā third)
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Exhaust thinning = faster loops
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If Manifest Ego 6: 20% multiplicative damage boost
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Doesnāt interfere with Orleaās Retain plan
Veronica (Fast deck control, risk of buff disruption)
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Great for draw and upgrades
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Donāt fire off effects that disrupt Orleaās buff lines (watch Firing Preparation timing)
Nia (Explosive setup speed, Season 2 restrictions)
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Big draw/AP support for faster Hew maturity
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Season 2 exclusive content restrictions can limit options
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Can interfere with Vulnerable stacks depending on Decibel interactions
Beryl (Only if you accept lower draw stability)
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Adds spore support but can overload retain count
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Too many retained cards = fewer natural draws = slower Hew cadence
š§ The Exact Nine āHew (Extreme)ā Plan
Why Hew (Extreme) Is Special
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Hew is created again as it levels (via Incinerate / end-turn chain)
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That means it is not a āsingle card that upgradesāāit is a sequence of replacements
The Critical Consequence
Most temporary buffs applied to a Hew instance do not carry forward to the next Hew level, because the next level is a new card object.
So your goal is:
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let Hew level naturally
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apply your big buffs right before the final cash-out
Your Default Kill Timing
The guideās target is turn 6 for the big strike, because:
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Hew (Extreme) reaches its end state naturally with clean exhaust chaining
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Orlea has enough turns to stack Vulnerable + multiplicative buffs
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Counterblade has ramped enough Honed Edge to matter
You can kill earlier if you high-roll buffs/gear, but the build is designed for reliability, not speedrunning.
š Nine Cards, Epiphany Picks, and What They Actually Do in the Loop
1) Hew (Extreme) (Primary finisher chain)
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You want the Hew (Extreme) path because itās pure damage scaling with minimal distractions
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The entire deck is built to protect its exhaust ā level cadence
Practical rule
If Hew is in hand and youāre not killing this turn:
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Do not play it
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End the turn with it retained in your ārequired hand stateā so it exhaust-levels properly
2) Counterblade (Your ramp engine)
You want the epiphany:
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āWhen a card is Exhausted, gain 1 Honed Edge.ā
Why it matters:
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Your team exhausts cards naturally
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Your Hew chain exhausts naturally
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Your Orlea support tools can create additional exhaust events
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Result: Nine ramps even when she isnāt ādoing damage yetā
Common mistake
Players take a Counterblade variant that requires a specific trigger (like shields only) and lose consistency. Exhaust-trigger Honed Edge is the most universal ramp line for this build.
3) Fatal Strike (Your loop accelerator, not the core)
Two valid ways to treat Fatal Strike:
Option A: Use it as a reset tool
Use the epiphany:
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āChange Hew in hand to its final level.ā
This compresses setup time and lets you āre-cash-outā faster after a kill.
Option B: Remove it for deck purity
Because of the Season 2 save data behavior, you can remove it at no save data cost for cleaner cycling. This is ideal if:
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you want more predictable draws
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you donāt want a high-cost/awkward card sitting in hand
š§© Orleaās āSoftie + Retainā Engine in Detail
Orleaās best contribution is building a repeatable hand that:
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applies Vulnerable
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keeps retain counts stable
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doesnāt choke your draw
Essential Orlea pieces
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Growing Creature (Retain ā becomes Softie ā ā ā and applies Vulnerable)
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Will of Light (Retain effect trigger for all cards in hand + strong healing)
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Growth Acceleration (heal + double Retain trigger on a selected card)
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Spore Harvester (only one copy needed in the whole party)
Why only one Spore Harvester
You want the āretain thresholdā benefits without inflating your retained card count so high that your natural draw becomes worse.
š¤ Partner Deep Dive: Why Alcea Is Best
Alcea is the perfect partner because she adds three different types of protection/scaling that match Hew gameplay.
Passive Breakdown (What you feel in-game)
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Defense +8% on exhaust activation (keeps Nineās scaling stat climbing)
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When Nineās Exhaust card is exhausted or activated:
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+20% defense-based damage to your next attack card (one stack)
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When a 2-cost+ card is exhausted:
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100% fixed shield once per turn
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What this means practically
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Your setup turns are safer (shield line)
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Your cash-out turns are stronger (next-attack multiplier)
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Your damage baseline rises as defense rises (stat scaling)
Budget Partner: Wilhelmina
Only truly competitive if max manifest ego:
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additive damage vs Vulnerable targets
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morale/fortitude utility
š§© Memory Fragments: Why 4/2 Is Optimal
4pc Line of Justice + 2pc Executionerās Tool
This set split does one thing: make your finisher consistent.
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Line of Justice: Crit Chance support
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Executionerās Tool: Crit Damage payoff
Nineās Hew plan is ābig single hit.ā
A non-crit is a disaster if you planned a one-shot.
Stat Priority Explained (Not just the list)
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Order Damage %: multiplies everything youāre doing
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Crit Chance %: prevents failed cash-outs
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Crit Damage %: makes the cash-out decisive
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Defense / Defense %: increases Nineās base scaling and supports potential thresholds
Threshold note
Nineās potential scaling asks you to reach Defense breakpoints (notably 300+). Following these stats makes those requirements āautomatic,ā not something you grind awkwardly for.
š Equipment and Refinement: How to Choose, Not Just What to Wear
Best Gear (Burning Life)
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Brilliant Eternal Flame: core multiplicative bonus for 2-cost Exhaust attacks (Hew synergy)
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Fairy Kingās Crown: crit chance stability
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Rage Potion: next attack multiplier after you activate 4 attack cards
Rage Potion timing
Rage Potion is strongest when you:
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deliberately āprimeā your 4 activations on a turn where you will cash out
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avoid accidentally consuming the buff on a weak filler hit
Refinement Priority (The stacking rule matters)
You want refinements that:
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multiply Exhaust damage
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multiply 2-cost+ attack damage
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multiply early if you have 18+ cards
Key nuance:
You can stack different refinements, but not duplicates of the same one.
So your refinement plan is ācoverage,ā not chasing one line repeatedly.
š® Full Combo Rotation: Turn-by-Turn Rules
The Hand Rule (Most important detail)
End setup turns with:
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2 Softie ā ā ā
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1 Spore Harvester
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1 Hew (Extreme)
If you break this rule, you typically lose:
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consistent Vulnerable cadence
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consistent Retain triggering
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consistent draw ā Hew levels slower ā kill turn drifts
The Safe Default Rotation
Turn 1
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Play Counterblade early if available
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Start Orlea Retain setup (Growing Creature path)
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Donāt play Hew
Turn 2ā4
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Build Vulnerable + buffs through Retain triggers
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Maintain hand rule
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Let Hew exhaust-level naturally
Turn 5
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Confirm if your max Hew cash-out is ready next turn
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Stop adding unnecessary retained clutter
Turn 6 (Cash-out)
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Prime Rage Potion if equipped (trigger your 4 activations intentionally)
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Trigger Orleaās Retain amplification tools
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Use Hew (Extreme) only if it kills
š§Æ Fail-Safes and Common Mistakes
Mistake 1: Playing Hew early āfor chipā
This delays leveling and consumes your best finisher window.
Mistake 2: Over-retaining
More retained cards can reduce natural draw and slow down Hew loop completion.
Mistake 3: Buffing the wrong Hew instance
If you dump big buffs onto a Hew that is about to level, youāre often wasting them.
Mistake 4: Rage Potion misfire
If you trigger the buff then spend it on a filler attack, you lose a major multiplier for the real cash-out.
šŗ Blueprint: Build Nine From Zero to One-Shot Ready
Phase 1 ā Establish the Combo Core
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Nine + Alcea + Orlea
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Pick a third that improves draw/exhaust without disrupting Retain
Phase 2 ā Stabilize the Loop
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Counterblade exhaust-trigger version
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Orlea locks in 2 Softie ā ā ā end-turn pattern
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One Spore Harvester total to keep draw stable
Phase 3 ā Farm Burning Life for the Real Power Spike
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Get Brilliant Eternal Flame + Crown + Rage Potion
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Roll refinements for Exhaust and 2-cost multipliers
Phase 4 ā Convert to Reliable Kill Turns
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Stop playing Hew early
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Time buffs for the final Hew
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Treat turn 6 as the standard cash-out window
Players who want to speed-run this build path can prep optimized Accounts, tighten rotation execution through expert Hourly Services, or fast-track Burning Life farming with trusted Boosting to lock in the refinements and gear that make Nineās one-shot loop consistent.
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