AIC Factory Guide: Valley IV to Wuling Layouts, Items, and Power
By GameMarket Team 29 January 2026, 16:35 WIB
đ AIC Progression Guide: Build the Factory That Builds Your Account
AIC is one of those systems that feels âextraâ until you realize it quietly controls how fast you gear, how stable your power is, and how easily you can fund expansions. The players who progress smoothly arenât doing moreâtheyâre doing the right production lines at the right time, then scaling them only when their mining and power can actually support it.
This update-style progression changes what âefficient farmingâ means: instead of grinding one best stage forever, your best progress comes from stacking systemsâmining node control, stable plant loops, trade goods, batteries, and modular production linesâso every hour of play multiplies your output instead of bottlenecking it.
đ§ The Breakpoints That Decide Your Whole Factory Plan
Valley IV progression windows (your âswap pointsâ)
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Early game: Start â until you can mine Ferrium (around Authority Lv. 18)
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Mid game: Ferrium online â until you can grind Cryston / Power Plateau access (around Authority Lv. 34)
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Late game: Authority 34+ â Sandleaf era + multi-step endgame lines
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Wuling: New facility constraints, new staples, new trade goods
Your top 3 factory KPIs (if these are wrong, everything feels bad)
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Ore consistency (node coverage + purity)
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Power headroom (Thermal Banks + battery pipeline)
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Routing freedom (Depot Bus + Protocol Stash so lines donât choke)
â Valley IV Early Game (Pre-Ferrium): What to Build First and Why
The early-game rule
Youâre not âbuilding a base.â Youâre building a foothold:
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One line for early gear progression
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One line for Stock Bills
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One line for stockpiling the parts that future recipes demand
Priority items (and what they actually unlock)
1) Amethyst Component (your early gear backbone)
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Purpose: early gear crafting so exploration doesnât stall
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Hidden value: it prevents the common early trap where youâre âprogressing storyâ but undergeared for quarry enemies and detours
Recipe focus (the idea, not the spreadsheet):
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Keep your Amethyst Fiber and Origocrust flow stable so the line runs continuously
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This is a âmust-runâ line, not a âburst craftâ line
Blueprint code (Asia): EFO01ouiO4aa58639IieO
2) Buck Capsule C (your early Stock Bills engine)
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Purpose: trade good + early sustain
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Hidden value: itâs what funds your factory expansion and routing upgrades faster than passive trickles
This line has two phases:
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Infinite Buckflower Powder loop
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Merge Buckflower Powder into your filling process (with bottles) to finalize capsules
Infinite loop farm blueprint (Asia): EFO012O9A7uuU48aeIOo
Buck Capsule C merge blueprint (Asia): EFO01iUIa6551e2e272U4
3) Amethyst Part (your âfuture-proofâ stockpile)
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Purpose: machines and later recipes constantly ask for it
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Hidden value: it reduces âsudden stopsâ later when you unlock something new and realize you donât have the basic part chain ready
Blueprint code (Asia): EFO0101O3o7789i7E979
đ§± Early Valley IV Layout Planning: How to Avoid Spaghetti
The layout shape that scales cleanly
Build your base like three lanes:
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Lane A: Core production (Amethyst Component)
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Lane B: Plant loop module (Buckflower loop)
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Lane C: Merge + output (Filling / capsule finishing + depot output)
Keep each lane compact and copyable. If you have to âtraceâ pipes and belts with your eyes, youâve already lost future scaling.
The biggest early mistake (and how to fix it)
Mistake: trying to run too many lines off limited Amethyst
Fix: cap your active lines to the 2â3 priorities above, and only add ânice-to-havesâ when mining coverage increases.
âïž Early Game Mining: The Fastest Way to Double Output
Take over Mineral Beds like itâs your main quest
Mining nodes are your factoryâs income.
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Every node you donât capture is production youâll never get back.
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Donât wait until you âneedâ the materialârig it when you pass it.
Purity is the silent multiplier
Higher purity isnât just âmore ore.â Itâs:
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faster crafting cycles
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fewer idle machines
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fewer clogged lines from uneven flows
Thatâs why Regional Development matters laterâpurity is what turns your factory from âfunctionalâ to âsmooth.â
⥠Early Power: Thermal Banks Without Eating Your Whole Economy
The early power rule
Use Originium first for Thermal Banks.
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Batteries in early Valley IV compete with your Amethyst bottleneck.
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Originium is easier to scale via mining coverage.
Two practical layouts you can drop in when power starts choking:
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Manifold layout (Asia): EFO01ouiO4aa5860IieO
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Load Balanced layout (Asia): EFO01Ue3608e87OEA7Oa8
Power checkpoint
If youâre constantly turning machines off to keep the grid alive, youâre not âshort on powerââyouâre short on:
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Thermal Bank fueling consistency
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battery transition planning (mid game)
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or simply mining coverage
â Valley IV Mid Game (Ferrium Online): Your First Real Scaling Phase
Your mid-game pivot (what changes immediately)
Once Ferrium is available, your early priorities stop being âbestâ because:
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gear tier jumps
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trade goods improve
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batteries become efficient enough to standardize power
Mid-game priority items
1) Ferrium Component (mid-game gear crafting)
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Purpose: craft Level 36 Blue rarity gear
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Scaling rule: duplicate the line when you unlock more Ferrium nodes instead of overengineering one huge line
Blueprint codes:
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Asia: EFO019aEu8UU36eu5UI2
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USA: EFO01eE7O6A33a4ioAi8
2) LC Valley Battery (your âstable gridâ upgrade)
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Purpose: efficient Thermal Bank fuel
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Scaling trick: one packaging line can feed multiple Thermal Banks if you route output smartly
Blueprint codes:
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Asia: EFO01O4a7i88eEI3i9oe4
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USA: EFO0189304IUUO1eUI73
3) Buck Capsule B (better trade good + better healing)
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Purpose: preferred trade good at stronger outpost levels + stronger sustain item
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Setup concept: two bottle lines + one powder line â merge into filling
Blueprint codes:
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Asia: EFO017i89aEE0U55EO0Ai
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USA: EFO01O3E8A499eIi9oe4
The mid-game plant loop module (make it stackable)
Youâre going to expand. Your farm needs to expand with you.
Blueprint codes:
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Asia: EFO0101O3o7789i0E179
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USA: EFO01eE7O6A33a4AoAi8
đ§° Mid Game Factory Systems: The Upgrades That Change Everything
Factory expansion: why it matters now
Mid game is where âPAC port relianceâ starts to break your speed.
You want:
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more space
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the ability to run parallel lines
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the routing tools that make modular builds possible
Depot Bus + Protocol Stash: the âno choke pointsâ upgrade
This is the moment your factory becomes a network:
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You donât need every line to touch the PAC directly.
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You can split production into modules and centralize storage/output.
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You can stop building awkward âbridge beltsâ just to reach ports.
Practical mid-game scaling rule
If your line stalls, itâs usually one of these:
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your input node isnât mined consistently
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your plant loop isnât truly self-sustaining at the volume youâre asking
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your outputs arenât dumped to storage fast enough (clog)
Fix the cause, not the symptom.
â Valley IV Late Game (Authority 34+): Sandleaf Era and Modular Factories
Late-game reality check
Late game isnât âone bigger line.â
Itâs several smaller lines feeding one final combine, because recipes now:
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have more steps
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have more streams
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punish clogging
Step 1: Lock Sandleaf Powder production
Sandleaf Powder becomes the backbone of late Valley IV.
If itâs not stable, youâll constantly stop-and-start everything else.
Anti-clog rule: use all shredder outputs and route them cleanly into storage/module feeds.
Scaling rule: build Sandleaf like a utility gridâoversupply is good.
Step 2: After Sandleaf, prioritize these three
1) Cryston Components (Level 50 Purple gear)
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Concept: two ingredient chains â final combine
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Rule: build each ingredient chain as its own module, then combine at the end
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Efficiency tip: if the final unit starves, your modules arenât balancedâduplicate the starving side
2) Buck Capsule A (strong trade + strong sustain)
This is where people clog constantly unless they build it like a merge:
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Ground Buckflower Powder module
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Steel Bottle module
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Final fill merge
Anti-waste rule: feed two inputs of each side into the final fill so the unit doesnât idle waiting on one stream.
3) SC Valley Battery (your power âendgameâ)
This is the âflip the switchâ upgrade for power:
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replaces LC Valley Batteries
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provides substantially better power per cycle
Routing tip: one packaging output can feed up to four Thermal Banksâlate game is where that kind of routing matters a lot.
đ Late Game Scaling: Regional Development and Purity as a Production Multiplier
Why Regional Development becomes mandatory
In late Valley IV, youâre not capped by âwhat you can craft.â
Youâre capped by how fast your inputs arrive.
Higher Regional Development:
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increases node purity
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unlocks additional nodes
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makes your modules run continuously instead of âburst craftingâ
The late-game comfort target
When you stop having to babysit power and inputs:
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your factory can run while you explore
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you can batch-craft explosives or gear mats without dismantling lines
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your depot actually fills instead of stalling at 50% uptime
â Wuling Starter Factory: New Staples, New Constraints, New Routing
Wuling priority items (what actually matters first)
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Xiranite (core ingredient for Wuling crafting ecosystem)
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Xiranite Components (high-tier gear crafting material)
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LC Wuling Batteries (Wulingâs stable power source)
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Yazhen Syringe C (recommended trade good early)
The Wuling rule: split lines immediately
Wuling recipes are complex and your space/tooling is tighter early.
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Build modules (carbon/stabilized, powder, water/fluid steps, etc.)
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Merge only at the final unit
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Route to storage so outputs never clog
Facility constraint planning
If a facility is globally limited, treat it like a âslot.â
Decide whether it serves:
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battery line stability
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component line stability
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or a trade loop that funds upgrades
If you try to serve everything at once, youâll run everything at half efficiency.
Wuling early sequence that feels best
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Push story until the first outpost unlock opens the map and reveals your node plan
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Rig mining nodes immediately (Wuling is an economy reset if you delay)
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Unlock and place the Wuling Depot Bus early (routing freedom matters more here than Valley IV)
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Raise Regional Development so purity climbs and your modules stop starving
Players looking to speed up their progress can grab a stronger start with verified Accounts, book expert help through Hourly Services for factory planning and blueprint optimization, or use trusted Boosting to push Authority milestones, expand your AIC faster, and farm key materials with less grind.
If youâre trying to keep your production smooth while scaling into mid and late game, the right setup now saves you hours later.
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